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Essential Mathematics for Games and Interactive Applications - A Programmer's Guide; James M. Van Verth, Lars M. Bishop (Morgan Kaufmann, 2004)
Microsoft_Press_ebook_SystemCenterDesigningOrchestratorRunbooks_PDF
Grogan - Beginnings 0750654252
Day - Consensus Design 0750656050
2D Artwork And 3D Modeling For Game Artists; David Franson (Premier Press Game Development Series, 2002)
Lecture_3___whole_house_heat_loss
Microsoft_Press_ebook_Introducing_System_Center_2012_PDF
Blow - Transport Terminals and modal Interchanges 075065693X
Moughtin - Urban Design, Street and Square 0750657170
Artificial Intelligence for Games; Ian Millington (Morgan Kaufmann, 2006)
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Game Character Design Complete Using 3ds Max 8 and Adobe Photoshop CS2 (Course Technology, 2007)
Jokilebto - A History of Architectural Conservation 0750655119
Focus On 3D Terrain Programming; Trent Polack (Premier Press Game Development Series, 2002)
Whyte - Virtual Reality 0750653728
AI Techniques For Game Programming; Mat Buckland (Premier Press Game Development Series, 2002)
Site Planning and Design Handbook
An Architecture Student's Handbook 0750657642
Managing_AppV5_with_Configuration_Manager_2012SP1
Walters - Design First 9780750659345
Sams Teach Yourself Android Application Development in 24 Hours 0321673352
Tom Hunt's - Structures Notebook 0750658975
Extending_Unity_with_Editor_Scripting_Angelo_Tadres_Packt_Pub_2015
Moughtin - Urban Design, Green Dimensions 0750662077
2020_Microsoft_Azure_Fundamentals_AZ-900
Allen - Together at the Table 0271029773
Virtual Vixens - 3D Character Modeling and Scene Placement - A. Koenigsmarck (Focal Press, 2007) WW
VR4MAX helper examples
Z-Theme-Checklists-for-project-lifecycle
Foundation 3ds Max 8 Architectural Visualization (2006)
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