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Day - Consensus Design 0750656050
Garmory - Spaced out 0750661429
Microsoft_Press_ebook_SystemCenterDesigningOrchestratorRunbooks_PDF
3D Game Textures - Create Professional Game Art Using Photoshop; Luke Ahearn (Focal Press, 2006)
Focus On 3D Terrain Programming; Trent Polack (Premier Press Game Development Series, 2002)
Realistic Architectural Visualization with 3ds Max and mental ray, Second Edition
Smith - Architecture in a Climate of Change 0750665440
Green - Architect's Guide to Running a Job 0750653434
Virtual Vixens - 3D Character Modeling and Scene Placement - A. Koenigsmarck (Focal Press, 2007) WW
Worthington - Reinventing the workplace 0750661755
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Lawson - The Language of Space 0750652462
3DCreative #10 (50) 2009-10
Oliver - Build to meet Needs 0750666579
All Questions
Essential Mathematics for Games and Interactive Applications - A Programmer's Guide; James M. Van Verth, Lars M. Bishop (Morgan Kaufmann, 2004)
Moughtin - Urban Design, Ornament and Decoration 0750642734
Focus On SDL; Ernest Pazera (Premier Press Game Development Series, 2002)
Architect Drawings world famous architects 0750657197
AI for Game Developers; David M. Bourg, Glenn Seeman (O'Reilly, 2004, CHMtoPDF)
di-0118
Microsoft_System_Center_Integrated_Cloud_Platform_PDF
Microsoft_Press_ebook_SystemCenterConfMgrFieldExperiece_PDF (1)
Better Game Characters by Design - A Psychological Approach; Katherine Isbister (Morgan Kaufmann, 2006)
Grogan - Beginnings 0750654252
Fielder - The Lit Interior 0750648902
Doidge - The Crit 0750647701
Packt.Publishing.Blender.3D.Architecture.Buildings.and.Scenery.Jun.2008
Managing_AppV5_with_Configuration_Manager_2012SP1
Beginning OpenGL Game Programming; Dave Astle, Kevin Hawkins (Premier Press Game Development Series, 2004)
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