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Blender 3D - Architecture, Buildings, and Scenery; Allan Brito (Packt, 2008)
PRINCE2-Themes-Min-Reqs
For.Dummies.Google.SketchUp.For.Dummies.Jul.2007
Microsoft_System_Center_Integrated_Cloud_Platform_PDF
Blow - Transport Terminals and modal Interchanges 075065693X
Tom Hunt's - Structures Notebook 0750658975
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Nelson - Managing Quality in Architecture 0750668180
Garmory - Spaced out 0750661429
Electronic Games for the Evil Genius; Thomes Petruzzellis (McGraw, 2007)
Moughtin - Urban Design, Green Dimensions 0750662077
Focus On 3D Models; Evan Pipho (Premier Press Game Development Series, 2002)
Greed - Inclusive Urban Design - Public Toilets 075065385X
Game Character Design Complete Using 3ds Max 8 and Adobe Photoshop CS2 (Course Technology, 2007)
SEO Search Engine Optimization Bible; Jerri L. Ledford (Wiley, 2007)
Data Structures For Game Programmers; Ron Penton (Premier Press Game Development Series, 2003)
Beginning Game Development with Python and Pygame; Will McGugan (Apress, 2007)
Perspective - A Guide for Artists, Architects and Designers (Gwen White)
Day - Spirit and Place 0750653590
AI Techniques For Game Programming; Mat Buckland (Premier Press Game Development Series, 2002)
Jokilebto - A History of Architectural Conservation 0750655119
Moughtin - Urban Design, Ornament and Decoration 0750642734
learn-windows-powershell-in-a-month-of-lunches
Algorithms and Networking for Computer Games; Jouni Smed, Harri Hakonen (Wiley, 2006)
Fuzzy Mathematical Programming and Fuzzy Matrix Games; C. R. Bector, Suresh Chandra (Springer, 2005)
Focus On 3D Terrain Programming; Trent Polack (Premier Press Game Development Series, 2002)
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Z-Theme-Checklists-for-project-lifecycle
Green - Architect's Guide to Running a Job 0750653434
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