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PRINCE2-Themes-Min-Reqs
Better Game Characters by Design - A Psychological Approach; Katherine Isbister (Morgan Kaufmann, 2006)
Advanced Intelligent Paradigms in Computer Games; Norio Baba, Lakhmi C. Jain, Hisashi Handa (Springer, 2007)
Biologically Inspired Artificial Intelligence for Computer Games (IGI Global, 2008)
Fielder - The Lit Interior 0750648902
Hagan - Taking Shape 0750649488
Big Computer Games - 12 Challenging Games to Play on your Home Computer (in BASIC); David H. Ahl, (Creative Computing Press, 1984)
Engaging Learning - Designing e-Learning Simulation Games; Clark Quinn (Wiley, 2005)
Garmory - Spaced out 0750661429
Issues-and-Change-diagram
learn-windows-powershell-in-a-month-of-lunches
Nelson - Managing Quality in Architecture 0750668180
3DCreative #10 (50) 2009-10
Beginning OpenGL Game Programming; Dave Astle, Kevin Hawkins (Premier Press Game Development Series, 2004)
Roaf - Ecohouse, a design Guide 0750649046
Lecture_3___whole_house_heat_loss
Foundation_syllabus
Moughtin - Urban Design, Method and Techniques 0750641029
Beginning Game Development with Python and Pygame; Will McGugan (Apress, 2007)
Packt.Publishing.Blender.3D.Architecture.Buildings.and.Scenery.Jun.2008
An Architecture Student's Handbook 0750657642
Final_Unity_Instructions
Greenstreet - Law and Practice for Architects 0750657294
AppV5_AppPub_and_Client_Inter
di-0118
Microsoft_Press_ebook_SystemCenterDesigningOrchestratorRunbooks_PDF
Blender 3D - Architecture, Buildings, and Scenery; Allan Brito (Packt, 2008)
Whyte - Virtual Reality 0750653728
Game Character Design Complete Using 3ds Max 8 and Adobe Photoshop CS2 (Course Technology, 2007)
Berge - The Ecology of Building Materials 0750654503
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