Random selection
Allen - Together at the Table 0271029773
Lang - Urban Design 0750666285
Grogan - Beginnings 0750654252
679603ebook
Electronic Games for the Evil Genius; Thomes Petruzzellis (McGraw, 2007)
Fuzzy Mathematical Programming and Fuzzy Matrix Games; C. R. Bector, Suresh Chandra (Springer, 2005)
Moughtin - Urban Design, Ornament and Decoration 0750642734
site
Whyte - Virtual Reality 0750653728
Perspective - A Guide for Artists, Architects and Designers (Gwen White)
All Questions
Engaging Learning - Designing e-Learning Simulation Games; Clark Quinn (Wiley, 2005)
Oliver - Build to meet Needs 0750666579
Moughtin - Urban Design, Street and Square 0750657170
Dudek - Children's Spaces 0750654260
Biologically Inspired Artificial Intelligence for Computer Games (IGI Global, 2008)
3D_World_2012-07
VR4MAX helper examples
Artificial Intelligence for Games; Ian Millington (Morgan Kaufmann, 2006)
Foundation_syllabus
iphone_superguide
Roaf - Ecohouse, a design Guide 0750649046
Microsoft_Press_ebook_Introducing_System_Center_2012_PDF
ActionScript 3.0 Game Programming University; Gary Rosenzweig (Que, 2008)
2D Artwork And 3D Modeling For Game Artists; David Franson (Premier Press Game Development Series, 2002)
3d1
Sebestyen - New Architecture and Technology 0750651644
Nelson - Managing Quality in Architecture 0750668180
Focus On 3D Terrain Programming; Trent Polack (Premier Press Game Development Series, 2002)
Z-Theme-Checklists-for-project-lifecycle
Go to page
1
Display settings

Grouping


Sorting criterion


Sorting order