2D Artwork And 3D Modeling For Game Artists; David Franson (Premier Press Game Development Series, 2002)
3D Game Textures - Create Professional Game Art Using Photoshop; Luke Ahearn (Focal Press, 2006)
ActionScript 3.0 Game Programming University; Gary Rosenzweig (Que, 2008)
AI for Game Developers; David M. Bourg, Glenn Seeman (O'Reilly, 2004, CHMtoPDF)
3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic; David H. Eberly (Morgan Kaufmann, 2005)
3D Game Programming All In One; Kenneth C. Finney (Premier Press Game Development Series, 2004)
Advanced Intelligent Paradigms in Computer Games; Norio Baba, Lakhmi C. Jain, Hisashi Handa (Springer, 2007)
AI Techniques For Game Programming; Mat Buckland (Premier Press Game Development Series, 2002)
Algorithms and Networking for Computer Games; Jouni Smed, Harri Hakonen (Wiley, 2006)
Artificial Intelligence for Games; Ian Millington (Morgan Kaufmann, 2006)
Beginning .NET Game Programming in VB.NET (Apress, 2004)
Beginning C-Sharp Game Programming; Ron Penton (Premier Press Game Development Series, 2005)
Beginning Game Development with Python and Pygame; Will McGugan (Apress, 2007)
Beginning OpenGL Game Programming; Dave Astle, Kevin Hawkins (Premier Press Game Development Series, 2004)
Better Game Characters by Design - A Psychological Approach; Katherine Isbister (Morgan Kaufmann, 2006)
Big Computer Games - 12 Challenging Games to Play on your Home Computer (in BASIC); David H. Ahl, (Creative Computing Press, 1984)
Biologically Inspired Artificial Intelligence for Computer Games (IGI Global, 2008)
Data Structures For Game Programmers; Ron Penton (Premier Press Game Development Series, 2003)
Electronic Games for the Evil Genius; Thomes Petruzzellis (McGraw, 2007)
Engaging Learning - Designing e-Learning Simulation Games; Clark Quinn (Wiley, 2005)
Essential Mathematics for Games and Interactive Applications - A Programmer's Guide; James M. Van Verth, Lars M. Bishop (Morgan Kaufmann, 2004)
Focus On 3D Models; Evan Pipho (Premier Press Game Development Series, 2002)
Focus On 3D Terrain Programming; Trent Polack (Premier Press Game Development Series, 2002)
Fuzzy Mathematical Programming and Fuzzy Matrix Games; C. R. Bector, Suresh Chandra (Springer, 2005)
Game Character Design Complete Using 3ds Max 8 and Adobe Photoshop CS2 (Course Technology, 2007)
DirectX 9 User Interfaces - Design and Implementation; Alan Thorn (Wordware, 2004)
.NET Game Programming with DirectX 9.0, Alexandre Santos Lobao and Ellen Hatton (Apress, 2003, CHMtoPDF)
Beginning C++ Game Programming; Michael Dawson (Premier Press Game Development Series, 2004)
Focus On SDL; Ernest Pazera (Premier Press Game Development Series, 2002)
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